Modeled in Maya 2018 Version low poly model for games Uv's solved in Maya Detailed in Mudbox. All maps baked in Substance Panter. Textured in Substance Panter Retouch in Photoshop Front -Final output Occlusion Wireframe on Ao Bottom Top Closeup-01 Closeup with DOF Other detail Uv's Paradise Creation copyright 2018
Modeled in Maya 2018 Arnold material used Rendered in Arnold Completed in 24 hrs Full detailed model in 2k resolution Final Output. Final Output. Occlusion wireframe on Ao Bottom Bolts/Screws/Supporter/Iron strips supporters Copyright Paradise Creation 2018
Character modeled in Maya 2018 Textured in Maya Rendered in Arnold Renderer 5 Arnold Material used Retouch in photoshopcs6 Completed within 26hrs. Final output Occlusion Wireframe on Ao paradise creation copyright 2018
Base Modelled in Maya 2018 Muscles and other details were given in Mudbox 2018 6th was the highest level in Mudbox Mudbox poly count 62 Lakh Render in Maya Arnold renders & Material Used. Normal & Displacement Maps used for Detail in Maya Maps were generated in Mudbox 2018 Wacom & Mouse Both Used Close-up Front Angle Changed Top Back Ambient Occlusion Wireframes on ambient occlusion. after smooth applied Normal / Displacement Paradise Creation 2018 Copyright
Modeled in Autodesk Maya 2018. Textured in Maya. Detailed in Mudbox 2018. Map generated in Mudbox. Lighting in Maya. Uv unwrapped in Maya. Arnold 5 Material used. Composite in Maya. Render in Arnold Render 5. Retouching was done in Photoshop cs6. Final Output. Ambient Occlusion Wireframes on ambient occlusion. after smooth applied Paradise Creation copyright 2018
Modeled in Autodesk Maya 2018. Textured in Maya. Detailed in Mudbox 2018. Map generated in Mudbox. Lighting in Maya. Uv unwrapped in Maya. Arnold 5 Material used. Composite in Maya. Render in Arnold Render 5. Retouching was done in Photoshop cs6. Final Output. Separate Render. Ambient Occlusion Wireframes on ambient occlusion. after smooth applied Normal Maps Paradise Creation 2018 Copyright