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Still Life


  • Modeled in Autodesk Maya 2018.
  • Textured in Maya.
  • Detailed in Mudbox 2018.
  • Map generated in Mudbox.
  • Lighting in Maya.
  • Uv unwrapped in Maya. 
  • Arnold 5 Material used.
  • Composite in Maya.
  • Render in Arnold Render 5.
  • Retouching was done in Photoshop cs6.

Final Output.

Ambient Occlusion

Wireframes on ambient occlusion.
after smooth applied 


Paradise Creation copyright 2018



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