- Modeled in Autodesk Maya 2018.
- Textured in Maya.
- Detailed in Mudbox 2018.
- Map generated in Mudbox.
- Lighting in Maya.
- Uv unwrapped in Maya.
- Arnold 5 Material used.
- Composite in Maya.
- Render in Arnold Render 5.
- Retouching was done in Photoshop cs6.
Final Output.
Separate Render.
Ambient Occlusion
Wireframes on ambient occlusion.
after smooth applied
Normal Maps
Paradise Creation 2018 Copyright
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