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Torso


  • Base Modelled in Maya 2018
  • Muscles and other details were given in Mudbox 2018
  • 6th was the highest level in Mudbox
  • Mudbox poly count 62 Lakh
  • Render in Maya 
  • Arnold renders & Material Used.
  • Normal & Displacement Maps used for Detail in Maya
  • Maps were generated in Mudbox 2018
  • Wacom & Mouse Both Used

Close-up

Front


Angle Changed


Top


Back

Ambient Occlusion

Wireframes on ambient occlusion.
after smooth applied 

Normal / Displacement



Paradise Creation 2018 Copyright

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