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The Son

Character modeled in Maya 2018 Textured in Maya Rendered in Arnold Renderer  5 Arnold Material used Retouch in photoshopcs6  Completed within 26hrs.    Final output Occlusion Wireframe on Ao paradise creation copyright 2018

Torso

Base Modelled in Maya 2018 Muscles and other details were given in Mudbox 2018 6th was the highest level in Mudbox Mudbox poly count 62 Lakh Render in Maya  Arnold renders & Material Used. Normal & Displacement Maps used for Detail in Maya Maps were generated in Mudbox 2018 Wacom & Mouse Both Used Close-up Front Angle Changed Top Back Ambient Occlusion Wireframes on ambient occlusion. after smooth applied  Normal / Displacement Paradise Creation 2018 Copyright

Still Life

Modeled in Autodesk Maya 2018. Textured in Maya. Detailed in Mudbox 2018. Map generated in Mudbox. Lighting in Maya. Uv unwrapped in Maya.  Arnold 5 Material used. Composite in Maya. Render in Arnold Render 5. Retouching was done in Photoshop cs6. Final Output. Ambient Occlusion Wireframes on ambient occlusion. after smooth applied  Paradise Creation copyright 2018

Oreo Project

Modeled in Autodesk Maya 2018. Textured in Maya. Detailed in Mudbox 2018. Map generated in Mudbox. Lighting in Maya. Uv unwrapped in Maya.  Arnold 5 Material used. Composite in Maya. Render in Arnold Render 5. Retouching was done in Photoshop cs6. Final Output. Separate Render. Ambient Occlusion Wireframes on ambient occlusion. after smooth applied  Normal Maps Paradise Creation 2018 Copyright

Cereal Box

Modeled in Autodesk Maya 2018. Textured in Maya. Lighting in Maya. Uv unwrapped in Maya.  Arnold 5 Material used. Composite in Maya. Render in Arnold Render 5. Cereal cover made in Photoshop. Retouching was done in Photoshop cs6. Final Output. Ambient Occlusion Wireframes on ambient occlusion. after smooth applied  Another render  Another view render  Box Cover created in Photoshop cs6 Paradise Creation 2018 Copyright

3D Table Clock

Modeled in Autodesk Maya 2018. Textured in Maya. Lighting in Maya. Arnold 5 Material used. Composite in Maya. Render in Arnold Render 5. Retouching was done in Photoshop cs6. Final Output. Closeup Render. Separate  Render. Ambient Occlusion Wireframes on ambient occlusion. after smooth applied  Paradise Creation 2018 Copyright