Modeled in Autodesk Maya 2018. Textured in Maya. Detailed in Mudbox 2018. Map generated in Mudbox. Lighting in Maya. Uv unwrapped in Maya. Arnold 5 Material used. Composite in Maya. Render in Arnold Render 5. Retouching was done in Photoshop cs6. Final Output. Ambient Occlusion Wireframes on ambient occlusion. after smooth applied Paradise Creation copyright 2018
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